Far Far West Beginner Guide — How to Start (2026)
How do you actually start Far Far West as a beginner?
Section titled “How do you actually start Far Far West as a beginner?”Start Far Far West by loading into the hub town, accepting a low-difficulty contract from the Sheriff, and running Far West (the easiest map) with a squad or solo. Prioritize Gold from side objectives and chests, keep moving during fights, and extract before triggering the boss — because killing the boss spawns an infinite enemy wave that ends your looting window. Learn the loop before chasing builds.
What is Far Far West, in one minute?
Section titled “What is Far Far West, in one minute?”Far Far West is a 1–4 player co-op roguelite first-person shooter set in a supernatural wild west. You take bounty contracts, drop into hostile biomes, fight enemies and bosses, and extract with rewards. It launched in Steam Early Access on April 28, 2026 at $19.99, developed by Evil Raptor, and is Steam Deck Verified. There is no console version yet.
| Fact | Detail |
|---|---|
| Developer | Evil Raptor |
| Release | April 28, 2026 (Early Access) |
| Price | $19.99 USD |
| Players | 1–4 co-op |
| Platforms | PC (Steam) only, Steam Deck Verified |
Your first contract: step by step
Section titled “Your first contract: step by step”- Spawn in the hub town (the saloon). Visit the Gunsmith, Sheriff (bounties), and Skin shop to orient.
- Accept a contract from the Sheriff on Far West — the easiest, most open map.
- Clear side objectives, chests, and map markers first. Do not rush the boss.
- Fight with constant movement; use cover and your spells on cooldown.
- When the contract is done, extract — get in, get paid, get out (mostly) alive.
Rule of thumb: a boss marker means “do this last in the region.” Killing the boss triggers an infinite enemy wave and permanently closes your looting window.
What to grab vs. what to skip
Section titled “What to grab vs. what to skip”| Grab | Skip (early) |
|---|---|
| Gold veins (mine with pickaxe for ~2x payout) | Risky deep-side routes |
| Every chest (ammo, bottles, bonus gold) | High-threat enemy camps alone |
| Area questlines (bonus XP + unlocks) | Expensive upgrades you can’t yet use |
| Gold Tooth Jokers on farming routes | Glass-cannon builds as a new player |
Beginner loadout and class tips
Section titled “Beginner loadout and class tips”- Solo: favor Voodoo sustain or Cactus turrets/mines for crowd control. Dying costs half your run XP.
- Co-op: stay grouped; splitting up gets players picked off when hordes spawn.
- Spells level through use — fire each elemental line at least once per run for bonus XP toward that tree.
- Thrower pierces walls and clears soul-skull targets in one cast; Mino into Strikes wipes most of a horde.
Common beginner mistakes
Section titled “Common beginner mistakes”- Triggering the boss before clearing the map (lost loot).
- Standing still in fights (you get surrounded fast).
- Ignoring the pickaxe on gold veins (half the gold).
- Rushing upgrades you can’t yet use.
Frequently Asked Questions
How do I start Far Far West as a new player?
Load into the hub town, take a low-difficulty contract from the Sheriff on the Far West map, clear side objectives and chests first, keep moving in fights, and extract before triggering the boss. The boss spawns an infinite wave that ends your looting window.
Is Far Far West good for solo players?
Yes. Solo favors Voodoo sustain or Cactus turrets and mines for crowd control. Dying costs half your run XP, so survivability matters more than damage early on.
What should beginners avoid in Far Far West?
Avoid triggering the region boss before clearing the map, standing still in fights, skipping gold veins with your pickaxe, and buying upgrades you cannot yet use.
Which map should I play first in Far Far West?
Far West is the easiest and best starting map — open terrain with simple landmarks. Desert and Canyon are also available immediately and ramp difficulty gradually.